Whereas A Link to the Past's combat was about being in the way of the puzzles, this is much more about the combat being integral to the experience." "You'll get deeper into equipment, different equipment types and managing that kind of thing, especially when it comes to your limited battery charges. There's an emphasis on strategy and gadget use, too. #Kickstarter hyper light drifter free"You'll be dashing and dodging, reflecting bullets and you'll have more projectile weapons…You'll have more free range over your sword and attacks, some combo attacks…" There's an emphasis on weaponry and equipment here that separates it from other, similar games. Preston went on to describe the combat itself. You can definitely play it with a keyboard, but it's built with more classic controls as far as the button placement and stuff, but with more freedom." I asked him how that translates to play, whether it's more gamepad or keyboard oriented, and he responded in detail. "With hyper-fast, lightning-quick combat." "It's a vast and beautiful world that you're adventuring through," Preston explained. Alex Preston, the Lead Designer, Animator and Secondary Programmer, took some time out of making his game and supporting its Kickstarter Project to talk to me about Hyper Light Drifter.
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